Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsSOAs.h |
Include |
#include "Chaos/PBDRigidsSOAs.h" |
Update which particle arrays geometry collection particles are in based on their object state (static, kinematic, dynamic, sleeping) and their disabled state.
The reason for specializing this function for geometry collections is for scalability. That is, we try to process many geometry collection particles at a time, rather than one by one.