FPBDSpringConstraintsBase

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSpringConstraintsBase.h

Include

#include "Chaos/PBDSpringConstraintsBase.h"

Syntax

class FPBDSpringConstraintsBase

Variables

Name Description

Protected variable

TArray< TVec2< ...

 

MConstraints

Protected variable

TArray< FReal >

 

MDists

Protected variable

FReal

 

MStiffness

Constructors

Name Description

Public function

FPBDSpringConstraintsBase

(
    const FReal Stiffness
)

Public function

FPBDSpringConstraintsBase

(
    const FDynamicParticles& InParticl...,
    TArray< TVec2< int32 >>&& Constrai...,
    const FReal Stiffness,
    bool bStripKinematicConstraints
)

Public function

FPBDSpringConstraintsBase

(
    const TRigidParticles< FReal, 3 >&...,
    TArray< TVec2< int32 >>&& Constrai...,
    const FReal Stiffness,
    bool bStripKinematicConstraints
)

Public function

FPBDSpringConstraintsBase

(
    const FDynamicParticles& InParticl...,
    const TArray< TVec3< int32 >>& Con...,
    const FReal Stiffness,
    bool bStripKinematicConstraints
)

Public function

FPBDSpringConstraintsBase

(
    const FDynamicParticles& InParticl...,
    const TArray< TVector< int32, 4 >> ...,
    const FReal Stiffness,
    bool bStripKinematicConstraints
)

Destructors

Name Description

Public function Virtual

~FPBDSpringConstraintsBase()

Functions

Name Description

Protected function Const

FVec3

 

GetDelta

(
    const T_PARTICLES& InParticles,
    const int32 i
)

Protected function Const

FVec3

 

GetUnsafeDelta

(
    const T_PARTICLES& InParticles,
    const int32 i
)

Same as `GetDelta()_, but doesn't check for a zero length vector between the dynamic particle positions prior to normalizing.

Public function

void

 

SetStiffness

(
    FReal InStiffness
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss