Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
Include |
#include "Chaos/ParticleHandle.h" |
class FParticleData
Base class for transient classes used to communicate simulated particle state between game and physics threads, which is managed by proxies.
the lack of virtual api.
Name | Description | ||
---|---|---|---|
|
Type |
Name | Description | |
---|---|---|
|
FParticleData ( |
Name | Description | |
---|---|---|
|
~FParticleData() |