FTaperedCylinderSpecializeSamplingHelper

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TaperedCylinder.h

Include

#include "Chaos/TaperedCylinder.h"

Syntax

struct FTaperedCylinderSpecializeSamplingHelper

Functions

Name Description

Public function Static

void

 

ComputeGoldenSpiralPoints

(
    TArray< FVec3 >& Points,
    const FTaperedCylinder& Cylinder,
    const int32 NumPoints,
    const bool IncludeEndCaps
)

Public function Static

void

 

ComputeGoldenSpiralPoints

(
    TArray< FVec3 >& Points,
    const FVec3& Origin,
    const FVec3& Axis,
    const FReal Radius1,
    const FReal Radius2,
    const FReal Height,
    const int32 NumPoints,
    const bool IncludeEndCaps,
    int32 SpiralSeed
)

Use the golden spiral method to generate evenly spaced points on a tapered cylinder (truncated cone).

Public function Static

void

 

ComputeGoldenSpiralPointsUnoriented

(
    TArray< FVec3 >& Points,
    const FReal Radius1,
    const FReal Radius2,
    const FReal Height,
    const int32 NumPoints,
    const bool IncludeEndCaps,
    int32 SpiralSeed
)

Generates points on a tapered cylinder (truncated cone), oriented about the Z axis, varying from [-Height/2, Height/2].

Public function Static

void

 

ComputeSamplePoints

(
    TArray< FVec3 >& Points,
    const FTaperedCylinder& Cylinder,
    const int32 NumPoints,
    const bool IncludeEndCaps
)

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