FTriangleMesh::GetFaceNormals

The GetFaceNormals functions assume Counter Clockwise triangle windings in a Left Handed coordinate system If this is not the case the returned face normals may be inverted

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h

Include

#include "Chaos/TriangleMesh.h"

Syntax

TArray< FVec3 > GetFaceNormals
(
    const FParticles & InParticles,
    const bool ReturnEmptyOnError
) const

Remarks

The GetFaceNormals functions assume Counter Clockwise triangle windings in a Left Handed coordinate system If this is not the case the returned face normals may be inverted

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