| IBufferResource::GetProducerBuffer()
|
Module |
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Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/MultiBufferResource.h |
Include |
#include "Chaos/Framework/MultiBufferResource.h" |
virtual const ResourceType * GetProducerBuffer() const
Get the current producer buffer.
The returned pointer will never be null.
This function should only be called by the producer thread.