Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h |
Include |
#include "Chaos/PBDRigidsEvolution.h" |
TUniquePtr< ISpatialAcceleration< FAccelerationStructureHandle, FReal, 3 > > CreateAccelerationPerBucket_Threaded
(
const TConstParticleView< FSpatialAccelerationCache > & Particles,
uint16 BucketIdx,
bool ForceFullBuild
)
Chaos creates new acceleration structures per bucket. Factory can change underlying type at runtime as well as number of buckets to AB test.