ISpatialAccelerationCollectionFactory::GetActiveBucketsMask

Mask indicating which bucket is active. Spatial indices in inactive buckets fallback to bucket 0. Bit 0 indicates bucket 0 is active, Bit 1 indicates bucket 1 is active, etc...

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h

Include

#include "Chaos/PBDRigidsEvolution.h"

Syntax

uint8 GetActiveBucketsMask() const

Remarks

Mask indicating which bucket is active. Spatial indices in inactive buckets fallback to bucket 0. Bit 0 indicates bucket 0 is active, Bit 1 indicates bucket 1 is active, etc...

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