ISpatialVisitor::Overlap

Called whenever an instance in the acceleration structure may overlap - the instance we are potentially overlapping Returns true to continue iterating through the acceleration structure

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAcceleration.h

Include

#include "Chaos/ISpatialAcceleration.h"

Syntax

bool Overlap
(
    const TSpatialVisitorData< TPayloadType > & Instance
)

Remarks

Called whenever an instance in the acceleration structure may overlap - the instance we are potentially overlapping Returns true to continue iterating through the acceleration structure

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss