| ISpatialAcceleration
|
Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolume.h |
Include |
#include "Chaos/BoundingVolume.h" |
template<typename InPayloadType, typename T, int d>
class TBoundingVolume : public Chaos::ISpatialAcceleration< InPayloadType, T, d >
Name | Description | |
---|---|---|
|
TBoundingVolume() |
|
|
TBoundingVolume ( |
|
|
TBoundingVolume ( |
Needed for tree of grids, should we have a more explicit way to copy an array of BVs to avoid this being public? |
|
TBoundingVolume |
Name | Description | ||
---|---|---|---|
|
FindAllIntersectionsImp ( |
||
|
GatherElements ( |
||
|
TAABB< T, d ... |
GetBounds() |
|
|
GetReserveCount() |
||
|
const TArray... |
GlobalObjects() |
|
|
Overlap ( |
||
|
OverlapFast ( |
||
|
Raycast |
||
|
RaycastFast ( |
||
|
Reinitialize |
||
|
Sweep |
||
|
SweepFast ( |
Name | Description | ||
---|---|---|---|
|
TUniquePtr< ... |
Copy() |
|
|
FindAllIntersections ( |
||
|
Overlap ( |
||
|
Raycast ( |
||
|
RemoveElement ( |
||
|
Reset() |
||
|
Serialize ( |
||
|
Sweep ( |
||
|
UpdateElement ( |
Name | Description | ||
---|---|---|---|
|
TBoundingVol... |
operator= ( |
|
|
TBoundingVol... |
operator= ( |
Name |
Description |
---|---|
FCellElement |
|
FPayloadInfo |
|
PayloadType |
|
TPayloadType |
|
TType |
Name |
Description |
---|---|
D |
|
DefaultMaxCells |
|
DefaultMaxPayloadBounds |
|
StaticType |