TBox::GetClosestEdgePosition
Get the nearest point on an edge.
Module
|
Chaos
|
Header
|
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Box.h
|
Include
|
#include "Chaos/Box.h"
|
TVector< T, d > GetClosestEdgePosition
(
int32 PlaneIndexHint,
const TVector< T, d > & Position
) const
Get the nearest point on an edge.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.