TDenseMatrix::MultiplyBCAddA_Symmetric

Return C = A + B x C, where the A and (B x C) are known to be symmetric.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DenseMatrix.h

Include

#include "Chaos/DenseMatrix.h"

Syntax

template<int32 T_EA, int32 T_EB, int32 T_EC>
static TDenseMatrix< MaxElements > MultiplyBCAddA_Symmetric
(
    const TDenseMatrix< T_EA > & A,
    const TDenseMatrix< T_EB > & B,
    const TDenseMatrix< T_EC > & C
)

Remarks

Return C = A + B x C, where the A and (B x C) are known to be symmetric. /see MultiplyAtB, Add_Symmetric.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss