TPBDRigidClustering::GetClusterGroupIndexArray

GetClusterGroupIndexArray The group index is used to automatically bind disjoint clusters.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h

Include

#include "Chaos/PBDRigidClustering.h"

Syntax

TArrayCollectionArray< int32 > & GetClusterGroupIndexArray()

Remarks

GetClusterGroupIndexArray The group index is used to automatically bind disjoint clusters. This attribute it set during the creation of cluster to a positive integer value. During UnionClusterGroups (which is called during AdvanceClustering) the positive bodies are joined with a negative pre-existing body, then set negative. Zero entries are ignored within the union.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss