Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
Include |
#include "Chaos/PBDRigidClustering.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidClustering.cpp |
void UpdateKinematicProperties
(
FPBDRigidParticleHandle * Parent
)
Process the kinematic state of the clusters. Because the leaf node geometry can be changed by the solver, it is necessary to check all the sub clusters.