TPerParticlePBDCCDCollisionConstraint

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PerParticlePBDCCDCollisionConstraint.h

Include

#include "Chaos/PerParticlePBDCCDCollisionConstraint.h"

Syntax

template<EGeometryParticlesSimType SimType>
class TPerParticlePBDCCDCollisionConstraint

Constructors

Name Description

Public function

TPerParticlePBDCCDCollisionConstraint

(
    const TPBDActiveView< FCollisionPar...,
    TArray< FRigidTransform3 >& InColl...,
    TArray< bool >& InCollided,
    TArray< FVec3 >& InContacts,
    TArray< FVec3 >& InNormals,
    TArray< uint32 >& InDynamicGroupId...,
    TArray< uint32 >& InKinematicGroup...,
    const TArray< FReal >& InPerGroupT...,
    const TArray< FReal >& InPerGroupF...,
    bool bWriteCCDContacts
)

Destructors

Functions

Name Description

Public function Const

void

 

ApplyRange

(
    FPBDParticles& Particles,
    const FReal Dt,
    const int32 Offset,
    const int32 Range
)

Typedefs

Name

Description

FCollisionParticles

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss