TSphereSpecializeSamplingHelper< T, 3 >::ComputeGoldenSpiralPoints

Returns `NumPoints_ points evenly distributed on a 3D `Sphere_.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h

Include

#include "Chaos/Sphere.h"

Syntax

static void ComputeGoldenSpiralPoints
(
    TArray< TVec3< T >> & Points,
    const TSphere< T, 3 > & Sphere,
    const int32 NumPoints,
    const bool FirstHalf,
    const bool SecondHalf,
    const int32 SpiralSeed
)

Remarks

Returns NumPoints_ points evenly distributed on a 3D Sphere_.

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