FBoneHierarchy::SetActorWorldSpaceTransform

Update the local-to-world transform of the actor the bones this hierarchy represents belongs to.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/BoneHierarchy.h

Include

#include "BoneHierarchy.h"

Syntax

void SetActorWorldSpaceTransform
(
    const FTransform & InActorLocalToWorld
)

Remarks

Update the local-to-world transform of the actor the bones this hierarchy represents belongs to.

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