Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/ChaosSolversModule.h |
Include |
#include "ChaosSolversModule.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/ChaosSolversModule.cpp |
void GetSolvers
(
const UObject * InOwner,
TArray< const Chaos::FPhysicsSolverBase * > & OutSolvers
) const
Read access to the current solver-state objects, be aware which thread owns this data when attempting to use this. Physics thread will query when spinning up to get current world state