FEventManager::RegisterEvent

Register a new event into the system, providing the function that will fill the producer side of the event buffer

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/EventManager.h

Include

#include "EventManager.h"

Syntax

template<typename PayloadType>
void RegisterEvent
(
    const EEventType & EventType,
    TFunction< void *Solver, PayloadType &EventData)> InFunction
)

Remarks

Register a new event into the system, providing the function that will fill the producer side of the event buffer

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