Module |
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Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollectionProxyData.h |
Include |
#include "GeometryCollectionProxyData.h" |
class FGeometryCollectionResults
Buffer structure for communicating simulation state between game and physics threads.
Name | Description | ||
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BaseIndex |
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TManagedArray< ... |
BoneMap |
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TManagedArray< ... |
Children |
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TManagedArray< ... |
ClusterId |
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DisabledStates |
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TManagedArray< ... |
DynamicState |
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GlobalTransforms |
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TManagedArray< ... |
InertiaTensor |
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IsObjectDynamic |
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IsObjectLoading |
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TManagedArray< ... |
Mass |
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NumParticlesAdded |
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TManagedArray< ... |
Parent |
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ParticleToWorldTransforms |
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TManagedArray< ... |
SimulationType |
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float |
SolverDt |
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TManagedArray< ... |
TransformIndex |
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TManagedArray< ... |
Transforms |
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WorldBounds |
Name | Description | |
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FGeometryCollectionResults() |
Name | Description | ||
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InitArrays ( |
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NumTransformGroup() |
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Reset() |