FGeometryCollectionResults

Buffer structure for communicating simulation state between game and physics threads.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollectionProxyData.h

Include

#include "GeometryCollectionProxyData.h"

Syntax

class FGeometryCollectionResults

Remarks

Buffer structure for communicating simulation state between game and physics threads.

Variables

Name Description

Public variable

int32

 

BaseIndex

Public variable

TManagedArray< ...

 

BoneMap

Public variable

TManagedArray< ...

 

Children

Public variable

TManagedArray< ...

 

ClusterId

Public variable

TArray< bool >

 

DisabledStates

Public variable

TManagedArray< ...

 

DynamicState

Public variable

TArray< FMatrix...

 

GlobalTransforms

Public variable

TManagedArray< ...

 

InertiaTensor

Public variable

bool

 

IsObjectDynamic

Public variable

bool

 

IsObjectLoading

Public variable

TManagedArray< ...

 

Mass

Public variable

int32

 

NumParticlesAdded

Public variable

TManagedArray< ...

 

Parent

Public variable

TArray< FTransf...

 

ParticleToWorldTransforms

Public variable

TManagedArray< ...

 

SimulationType

Public variable

float

 

SolverDt

Public variable

TManagedArray< ...

 

TransformIndex

Public variable

TManagedArray< ...

 

Transforms

Public variable

FBoxSphereBound...

 

WorldBounds

Constructors

Name Description

Public function

FGeometryCollectionResults()

Functions

Name Description

Public function

void

 

InitArrays

(
    const FGeometryDynamicCollection& ...
)

Public function Const

int32

 

NumTransformGroup()

Public function

void

 

Reset()

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