PhysicsParticleProxies

Some particle types (clustered) only exist on the game thread, but we still need to pull data over via their proxies.

Windows
MacOS
Linux

Syntax

TSet< IPhysicsProxyBase * > PhysicsParticleProxies

Remarks

Some particle types (clustered) only exist on the game thread, but we still need to pull data over via their proxies.

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