TSet< IPhysicsProxyBase * > PhysicsParticleProxies
Some particle types (clustered) only exist on the game thread, but we still need to pull data over via their proxies.
TSet< IPhysicsProxyBase * > PhysicsParticleProxies
Some particle types (clustered) only exist on the game thread, but we still need to pull data over via their proxies.