FRewindData::GetNumDirtyParticles

Number of particles that we're currently storing history for.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h

Include

#include "RewindData.h"

Syntax

int32 GetNumDirtyParticles() const

Remarks

Number of particles that we're currently storing history for.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss