FRewindData::GetPastStateAtFrame

Query the state of particles from the past.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h

Include

#include "RewindData.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/RewindData.cpp

Syntax

FGeometryParticleState GetPastStateAtFrame
(
    const FGeometryParticleHandle & Handle,
    int32 Frame
) const

Remarks

Query the state of particles from the past. Once a rewind happens state captured must be queried using GetFutureStateAtFrame

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss