Module |
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Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h |
Include |
#include "GeometryCollection/GeometryCollectionCollisionStructureManager.h" |
class FCollisionStructureManager
Name | Description | |
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FCollisionStructureManager() |
Name | Description | |
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~FCollisionStructureManager() |
Name | Description | ||
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CalculateUnitMassInertiaTensor ( |
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float |
CalculateVolume ( |
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FImplicit &#... |
NewImplicit ( |
Build a box, sphere, or level set based on `ImplicitType_. |
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FImplicit &#... |
NewImplicitBox ( |
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FImplicit &#... |
NewImplicitLevelset ( |
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FImplicit &#... |
NewImplicitSphere ( |
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Chaos::FLeve... |
NewLevelset ( |
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FSimplicial ... |
NewSimplicial ( |
Culls particles inside |
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FSimplicial ... |
NewSimplicial ( |
Culls particles by importance (See `FTriangleMesh::GetVertexImportanceOrdering()_), and returns a bounding volume hierarchy of the remainder. |
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UpdateImplicitFlags ( |
Calls |
Name |
Description |
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FImplicit |
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FPoints |
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FSimplicial |