Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
Include |
#include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void ClusterBonesByContext
(
FGeometryCollection * GeometryCollection,
int32 MergeNode,
const TArray< int32 > & SourceElementsIn
)
Clusters using one of ClusterBonesUnderNewNode or ClusterBonesUnderExistingNode based on the context of what is being clustered