FGeometryCollectionClusteringUtility::ContextBasedClusterSelection

Make logical editor selections based on the current selected hierarchy view level

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MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h

Include

#include "GeometryCollection/GeometryCollectionClusteringUtility.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp

Syntax

static void ContextBasedClusterSelection
(
    FGeometryCollection * GeometryCollection,
    int ViewLevel,
    const TArray< int32 > & SelectedComponentBonesIn,
    TArray< int32 > & SelectedComponentBonesOut,
    TArray< int32 > & HighlightedComponentBonesOut
)

Remarks

Make logical editor selections based on the current selected hierarchy view level

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