Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
Include |
#include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void GetLeafBones
(
FGeometryCollection * GeometryCollection,
int BoneIndex,
bool bOnlyRigids,
TArray< int32 > & LeafBonesOut
)
Return an array of all child leaf nodes below the specified node. If bOnlyRigids is true, the first Rigid node dound is considered a leaf, regardless of an children it might have.