FGeometryCollectionClusteringUtility::GetLeafBones

Return an array of all child leaf nodes below the specified node.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h

Include

#include "GeometryCollection/GeometryCollectionClusteringUtility.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp

Syntax

static void GetLeafBones
(
    FGeometryCollection * GeometryCollection,
    int BoneIndex,
    bool bOnlyRigids,
    TArray< int32 > & LeafBonesOut
)

Remarks

Return an array of all child leaf nodes below the specified node. If bOnlyRigids is true, the first Rigid node dound is considered a leaf, regardless of an children it might have.

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