FGeometryCollectionClusteringUtility::RecursivelyUpdateChildBoneNames

Maintains the bone naming convention of Root "Name" Level 1 "Name_001", "Name_0002", ...

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h

Include

#include "GeometryCollection/GeometryCollectionClusteringUtility.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp

Syntax

static void RecursivelyUpdateChildBoneNames
(
    int32 BoneIndex,
    const TManagedArray< TSet< int32 >> & Children,
    TManagedArray< FString > & BoneNames,
    bool OverrideBoneNames
)

Remarks

Maintains the bone naming convention of Root "Name" Level 1 "Name_001", "Name_0002", ... Level 2 children of "Name_0001" are "Name_0001_0001", "Name_0001_0002",.. etc from the given bone index down through the hierarchy to the leaf nodes

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