Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
Include |
#include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void RenameBone
(
FGeometryCollection * GeometryCollection,
int32 BoneIndex,
const FString & NewName,
bool UpdateChildren
)
Rename a bone node, will automatically update all child node names if requested (current default)