FGeometryCollectionProximityUtility

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionProximityUtility.h

Include

#include "GeometryCollection/GeometryCollectionProximityUtility.h"

Syntax

class FGeometryCollectionProximityUtility

Functions

Name Description

Public function Static

bool

 

IsPointInsideOfTriangle

(
    const FVector& P,
    const FVector& Vertex0,
    const FVector& Vertex1,
    const FVector& Vertex2,
    float Threshold
)

Public function Static

void

 

UpdateProximity

(
    FGeometryCollection* GeometryC...
)

Builds the connectivity data in the GeometryGroup (Proximity array) and builds all the data in the BreakingGroup

Classes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss