FManagedArrayCollection

ManagedArrayCollection

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MacOS
Linux

Inheritance Hierarchy

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayCollection.h

Include

#include "GeometryCollection/ManagedArrayCollection.h"

Syntax

class FManagedArrayCollection

Remarks

ManagedArrayCollection

The ManagedArrayCollection is an entity system that implements a homogeneous, dynamically allocated, manager of primitive TArray structures. The collection stores groups of TArray attributes, where each attribute within a group is the same length. The collection will make use of the TManagedArray class, providing limited interaction with the underlying TArray.

For example:

FManagedArrayCollection* Collection(NewObject<FManagedArrayCollection>()); Collection->AddElements(10, "GroupBar"); // Create a group GroupBar and add 10 elements. Collection->AddAttribute<FVector>("AttributeFoo", "GroupBar"); // Add a FVector array named AttributeFoo to GroupBar. TManagedArray<FVector>& Foo = Collection->GetAttribute<FVector>("AttributeFoo", "GroupBar"); // Get AttributeFoo for (int32 i = 0; i < Foo.Num(); i++) { Foo[i] = FVector(i, i, i); // Update AttribureFoo's elements }

Variables

Name Description

Protected variable

int32

 

Version

Version to indicate need for conditioning to current expected data layout during serialization loading.

Constructors

Destructors

Name Description

Public function Virtual

~FManagedArrayCollection()

Functions

Name Description

Public function

TManagedArra...

 

AddAttribute

(
    FName Name,
    FName Group,
    FConstructionParameters Parameters
)

Add an attribute of Type(T) to the group

Public function

int32

 

AddElements

(
    int32 NumberElements,
    FName Group
)

Add elements to a group

Public function

void

 

AddExternalAttribute

(
    FName Name,
    FName Group,
    TManagedArray< T >& ValueIn,
    FConstructionParameters Parameters
)

Add an external attribute of Type(T) to the group for size management.

Public function

void

 

AddGroup

(
    FName Group
)

Create a group on the collection. Adding attribute will also create unknown groups.

Public function Const

TArray< FNam...

 

AttributeNames

(
    FName Group
)

List all the attributes in a group names.

Public function

void

 

CopyAttribute

(
    const FManagedArrayCollection& InC...,
    FName Name,
    FName Group
)

Copy an attribute.

Public function

void

 

CopyMatchingAttributesFrom

(
    const FManagedArrayCollection& InC...,
    const TMap< FName, TSet< FName >>&...
)

Copy attributes that match the input collection. This is a utility to easily sync collections

Public function

void

 

EmptyGroup

(
    FName Group
)

Empty the group

Public function Const

const TManag...

 

FindAttribute

(
    FName Name,
    FName Group
)

Public function

TManagedArra...

 

FindAttribute

(
    FName Name,
    FName Group
)

Returns attribute(Name) of Type(T) from the group

Public function Const

const TManag...

 

FindAttributeTyped

(
    FName Name,
    FName Group
)

Public function

TManagedArra...

 

FindAttributeTyped

(
    FName Name,
    FName Group
)

Returns attribute(Name) of Type(T) from the group if and only if the types of T and the array match

Public function Const

const TManag...

 

GetAttribute

(
    FName Name,
    FName Group
)

Public function

TManagedArra...

 

GetAttribute

(
    FName Name,
    FName Group
)

Returns attribute access of Type(T) from the group

Public function Const

TArray< FNam...

 

GroupNames()

List all the group names.

Public function Const

bool

 

HasAttribute

(
    FName Name,
    FName Group
)

Check for the existence of a attribute

Public function Const

bool

 

HasGroup

(
    FName Group
)

Check for the existence of a group

Public function Const

bool

 

IsDirty()

Public function

void

 

MakeClean()

Public function

void

 

MakeDirty()

Updated for Render ( Mark it dirty ) question: is this the right place for this?

Public function Const

int32

 

NumElements

(
    FName Group
)

Number of elements in a group

Public function

void

 

RemoveAttribute

(
    FName Name,
    FName Group
)

Remove the attribute from the collection.

Public function

void

 

RemoveDependencyFor

(
    FName Group
)

Public function Virtual

void

 

RemoveElements

(
    const FName& Group,
    const TArray< int32 >& SortedDelet...,
    FProcessingParameters Params
)

Remove the element at index and reindex the dependent arrays

Public function

void

 

RemoveGroup

(
    FName Group
)

Remove the group from the collection.

Public function Virtual

void

 

ReorderElements

(
    FName Group,
    const TArray< int32 >& NewOrder
)

Reorders elements in a group. NewOrder must be the same length as the group.

Public function

void

 

Reserve

(
    int32 Size,
    FName Group
)

Reserve a group

Public function

void

 

Resize

(
    int32 Size,
    FName Group
)

Resize a group

Public function Virtual

void

 

Serialize

(
    Chaos::FChaosArchive& Ar
)

Serialize

Public function

void

 

SetDependency

(
    FName Name,
    FName Group,
    FName DependencyGroup
)

Protected function

void

 

SyncGroupSizeFrom

(
    const FManagedArrayCollection& InC...,
    FName Group
)

Size and order a group so that it matches the group found in the input collection.

Public function Const

FString

 

ToString()

Dump the contents to a FString

Operators

Name Description

Public function

FManagedArra...

 

operator=

Public function

FManagedArra...

 

operator=

(
    const FManagedArrayCollection&
)

Classes

Typedefs

Name

Description

EArrayType

FKeyType

Constants

Name

Description

Invalid

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