FRecordedFrame

Structure describing necessary data to record the results of a physics simulation for rigids.

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MacOS
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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/RecordedTransformTrack.h

Include

#include "GeometryCollection/RecordedTransformTrack.h"

Syntax

struct FRecordedFrame

Remarks

Structure describing necessary data to record the results of a physics simulation for rigids. Primarily for recording the results of a geometry collection simulation for later playback

Variables

Name Description

Public variable

TArray< FSolver...

 

Breakings

Public variable

TArray< FSolver...

 

Collisions

Public variable

TArray< bool >

 

DisabledFlags

Per-particle list of whether or not they were disabled on this frame.

Public variable

TArray< int32 >

 

PreviousTransformIndices

Maps to the position in the Transforms array of the previous frame that this entry existed.

Public variable

float

 

Timestamp

Public variable

TSet< FSolverTr...

 

Trailings

Public variable

TArray< int32 >

 

TransformIndices

After processing, this will map a transform index within this frame out to a body/particle index for the component.

Public variable

TArray< FTransf...

 

Transforms

List of transforms recorded for this frame.

Functions

Name Description

Public function

void

 

Reset

(
    int32 InNum
)

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