FRecordedTransformTrack::GetTransformAtTime

Given a time, get an interpolated transform from the track for a provided particle

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/RecordedTransformTrack.h

Include

#include "GeometryCollection/RecordedTransformTrack.h"

Syntax

FTransform GetTransformAtTime
(
    int32 InIndex,
    float InTime
) const

Remarks

Given a time, get an interpolated transform from the track for a provided particle

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss