Module |
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Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionSimulationCoreTypes.h |
Include |
#include "GeometryCollection/GeometryCollectionSimulationCoreTypes.h" |
struct FSimulationParameters
Name | Description | ||
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bClearCache |
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bOwnsTrack |
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BreakingData |
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float |
CacheBeginTime |
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CacheType |
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ClusterConnectionMethod |
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ClusterGroupIndex |
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CollisionData |
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CollisionGroup |
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float |
CollisionSampleFraction |
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TArray< float > |
DamageThreshold |
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EnableClustering |
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InitialAngularVelocity |
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InitializationCommands |
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InitialLinearVelocity |
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InitialVelocityType |
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MaxClusterLevel |
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Name |
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ObjectType |
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PhysicalMaterialHandle |
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QueryFilterData |
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const FRecorded... |
RecordedTrack |
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RemoveOnFractureEnabled |
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const FGeometry... |
RestCollection |
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float |
ReverseCacheBeginTime |
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Shared |
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Simulating |
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SimulationFilterData |
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TrailingData |
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void * |
UserData |
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WorldTransform |
Name | Description | |
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FSimulationParameters() |
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FSimulationParameters ( |
Name | Description | |
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~FSimulationParameters() |
Name | Description | ||
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IsCachePlaying() |
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IsCacheRecording() |