TManagedArray< int32 >::ReindexFromLookup

Todo: this should really assert, but material is currently relying on both faces and vertices

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MacOS
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Override Hierarchy

FManagedArrayBase::ReindexFromLookup()

TManagedArray< int32 >::ReindexFromLookup()

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h

Include

#include "GeometryCollection/ManagedArray.h"

Syntax

virtual void ReindexFromLookup
(
    const TArray< int32 > & InverseNewOrder
)

Remarks

Reindex given a lookup table

Parameters

Parameter

Description

InverseNewOrder

Mapping from indices into the old array -> indices in the new array

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