IRewindCallback::ProcessInputs_External

Called before any inputs are marshalled over to the physics thread.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h

Include

#include "RewindData.h"

Syntax

virtual void ProcessInputs_External
(
    int32 PhysicsStep,
    const TArray< FSimCallbackInputAndObject > & SimCallbackInputs
)

Remarks

Called before any inputs are marshalled over to the physics thread. The physics state has not been applied yet, and cannot be inspected anyway because this is triggered from the external thread (game thread) Gives user the ability to modify inputs or record them - this can help with reducing latency if you want to act on inputs immediately

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