IRewindCallback::ProcessInputs_Internal

Called before any sim callbacks are triggered but after physics data has marshalled over This means brand new physics particles are already created for example, and any pending game thread modifications have happened See [ISimCallbackObject](API\Runtime\Chaos\Chaos\ISimCallbackObject) for recording inputs to callbacks associated with this PhysicsStep

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h

Include

#include "RewindData.h"

Syntax

virtual void ProcessInputs_Internal
(
    int32 PhysicsStep,
    const TArray< FSimCallbackInputAndObject > & SimCallbackInputs
)

Remarks

Called before any sim callbacks are triggered but after physics data has marshalled over This means brand new physics particles are already created for example, and any pending game thread modifications have happened See ISimCallbackObject for recording inputs to callbacks associated with this PhysicsStep

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