Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
Include |
#include "RewindData.h" |
virtual void ProcessInputs_Internal
(
int32 PhysicsStep,
const TArray< FSimCallbackInputAndObject > & SimCallbackInputs
)
Called before any sim callbacks are triggered but after physics data has marshalled over This means brand new physics particles are already created for example, and any pending game thread modifications have happened See ISimCallbackObject for recording inputs to callbacks associated with this PhysicsStep