Chaos::UpdateSolverParticlesState

Update all the clustered particles object state to static/kinematic if one of its children state has been changed to static/kinematic

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/FieldSystemProxyHelper.h

Include

#include "PhysicsProxy/FieldSystemProxyHelper.h"

Syntax

namespace Chaos
{
    void Chaos::UpdateSolverParticlesState
    (
        Chaos::FPBDRigidsSolver * RigidSolver,
        const bool bHasStateChanged
    )
}

Remarks

Update all the clustered particles object state to static/kinematic if one of its children state has been changed to static/kinematic

Parameters

Parameter

Description

Rigidsolver

Rigid solver owning the particle handle

bHasStateChanged

Boolean to check before updating the handle state

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