FGeometryCollectionPhysicsProxy::NewData

Pushes current game thread particle state into the `GameToPhysInterchange_.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h

Include

#include "PhysicsProxy/GeometryCollectionPhysicsProxy.h"

Syntax

Chaos::FParticleData * NewData()

Remarks

Pushes current game thread particle state into the `GameToPhysInterchange_.

Redirects to `BufferGameState()_, and returns nullptr as this class manages data transport to the physics thread itself, without allocating memory.

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