FGeometryCollectionPhysicsProxy::FGeometryCollectionPhysicsProxy

`InOwner_`InDynamicCollection_ game thread owned geometry collection.

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MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h

Include

#include "PhysicsProxy/GeometryCollectionPhysicsProxy.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/GeometryCollectionPhysicsProxy.cpp

Syntax

FGeometryCollectionPhysicsProxy
(
    UObject * InOwner,
    FGeometryDynamicCollection & GameThreadCollection,
    const FSimulationParameters & SimulationParameters,
    FCollisionFilterData InSimFilter,
    FCollisionFilterData InQueryFilter,
    FInitFunc InInitFunc,
    FCacheSyncFunc InCacheSyncFunc,
    FFinalSyncFunc InFinalSyncFunc,
    const Chaos::EMultiBufferMode BufferMode
)

Remarks

InOwner`InDynamicCollection game thread owned geometry collection. InInitFunc callback invoked from `Initialize(). InCacheSyncFunc_ callback invoked from PullFromPhysicsState(). `InFinalSyncFunc callback invoked from `SyncBeforeDestory()_.

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