FPerSolverFieldSystem::GetFilteredParticleHandles

Generates a mapping between the Position array and the results array.

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/PerSolverFieldSystem.h

Include

#include "PhysicsProxy/PerSolverFieldSystem.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/PerSolverFieldSystem.cpp

Syntax

static void GetFilteredParticleHandles
(
    TArray< Chaos::FGeometryParticleHandle * > & ParticleHandles,
    const Chaos::FPBDRigidsSolver * RigidSolver,
    const EFieldFilterType FilterType
)

Remarks

Generates a mapping between the Position array and the results array.

When FilterType_ is set to Active the complete particle mapping is provided from the `Particles.X to `Particles.Attribute_.

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