Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/PerSolverFieldSystem.h |
Include |
#include "PhysicsProxy/PerSolverFieldSystem.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/PerSolverFieldSystem.cpp |
static void GetFilteredParticleHandles
(
TArray< Chaos::FGeometryParticleHandle * > & ParticleHandles,
const Chaos::FPBDRigidsSolver * RigidSolver,
const EFieldFilterType FilterType
)
Generates a mapping between the Position array and the results array.
When FilterType_ is set to
Active the complete particle mapping is provided from the `Particles.X to `Particles.Attribute_.