Name |
Description |
|
---|---|---|
|
FAnalyticImplicitGroup |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FConstraintProxy |
|
|
FGeometryCollectionPhysicsProxy |
Class to manage sharing data between the game thread and the simulation thread (which may not be different than the game thread) for a `FGeometryDynamicCollection_. |
|
FInitialState |
|
|
FJointConstraintPhysicsProxy |
|
|
FPerSolverFieldSystem |
|
|
FPhysicsProxyKinematicUpdate |
|
|
FRigidBodyHandle_External |
|
|
FRigidBodyHandle_Internal |
|
|
FSingleParticlePhysicsProxy |
|
|
FSkeletalMeshPhysicsProxy |
|
|
FSkeletalMeshPhysicsProxyInputs |
|
|
FSkeletalMeshPhysicsProxyOutputs |
|
|
FSkeletalMeshPhysicsProxyParams |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FStaticMeshPhysicsProxy |
|
|
FStubGeometryCollectionData |
|
|
FStubSkeletalMeshData |
|
|
FSuspensionConstraintPhysicsProxy |
|
|
TThreadedSingleParticlePhysicsProxyBase |
Wrapper class that routes all reads and writes to the appropriate particle data. |
Name |
Description |
---|---|
FJointConstraintProxy |
Name |
Description |
|
---|---|---|
|
EFieldCommandResultType |
Enum to specify on whjich array the intermediate fields results are going to be stored |
Name | Description | ||
---|---|---|---|
|
BuildSimulationData ( |
||
|
Chaos::BuildFieldSamplePoints ( |
Build the sample points positions and indices based on the resolution and filter type |
|
|
Chaos::FieldIntegerParameterUpdate ( |
Update the particle handles integer parameters based on the field evaluation |
|
|
Chaos::FieldScalarParameterUpdate ( |
Update the particle handles scalar parameters based on the field evaluation |
|
|
Chaos::FieldVectorForceUpdate ( |
||
|
Chaos::FieldVectorParameterUpdate ( |
Update the particle handles vector parameters based on the field evaluation |
|
|
Chaos::InitActivateDisabledResults ( |
Init the enable/disable boolean array of the particle handles to be processed by the field |
|
|
Chaos::InitDynamicStateResults ( |
Init the dynamics state of the particle handles to be processed by the field |
|
|
Chaos::ReportDynamicStateResult ( |
Report the dynamic state result onto the handle |
|
|
Chaos::SetParticleDynamicState ( |
Set the dynamic state of a particle handle |
|
|
Chaos::UpdateMaterialDisableThreshold ( |
Update the handle disable linear and angular theshold |
|
|
Chaos::UpdateMaterialSleepingThreshold ( |
Update the handle sleeping linear and angular theshold |
|
|
Chaos::UpdateSolverBreakingModel ( |
Update the solver breaking model based on external strain |
|
|
Chaos::UpdateSolverParticlesState ( |
Update all the clustered particles object state to static/kinematic if one of its children state has been changed to static/kinematic |
|
|
Chaos::FTria... |
CreateTriangleMesh ( |