FChaosHandlerSet

[UStruct](API\Runtime\CoreUObject\UObject\UStruct) wrapper so we can store the [TSet](API\Runtime\Core\Containers\TSet) in a [TMap](API\Runtime\Core\Containers\TMap)

Windows
MacOS
Linux

References

Module

ChaosSolverEngine

Header

/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h

Include

#include "Chaos/ChaosGameplayEventDispatcher.h"

Syntax

struct FChaosHandlerSet

Remarks

UStruct wrapper so we can store the TSet in a TMap

Variables

Name Description

Public variable

bool

 

bLegacyComponentNotify

Public variable

TSet< UObject &...

 

ChaosHandlers

These should be IChaosNotifyHandlerInterface refs, but we can't store those here

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss