FSimpleWheelSim::GetNormalisedFrictionFromSlipAngle

Amount of friction we can expect after taking into account the amount the wheel slips

Windows
MacOS
Linux

References

Module

ChaosVehiclesCore

Header

/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/WheelSystem.h

Include

#include "WheelSystem.h"

Syntax

static float GetNormalisedFrictionFromSlipAngle
(
    float SlipIn
)

Remarks

Amount of friction we can expect after taking into account the amount the wheel slips

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss