FSimpleWheelSim::GetSlipMagnitude

Get the difference between the wheel speed and the effective ground speed of the vehicle at the wheel positive if wheel is faster than effective ground speed, negative if wheel is slower

Windows
MacOS
Linux

References

Module

ChaosVehiclesCore

Header

/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/WheelSystem.h

Include

#include "WheelSystem.h"

Syntax

float GetSlipMagnitude() const

Remarks

Get the difference between the wheel speed and the effective ground speed of the vehicle at the wheel positive if wheel is faster than effective ground speed, negative if wheel is slower

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