FSuspensionUtility::ComputeNaturalFrequency

Natural frequency of spring in radians/sec - divide by 2Pi to get result in Hz

Windows
MacOS
Linux

References

Module

ChaosVehiclesCore

Header

/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SuspensionUtility.h

Include

#include "SuspensionUtility.h"

Syntax

static float ComputeNaturalFrequency
(
    float SpringRate,
    float SprungMass
)

Remarks

Natural frequency of spring in radians/sec - divide by 2Pi to get result in Hz

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