| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/CinematicCamera/Public/CameraRig_Crane.h |
Include |
#include "CameraRig_Crane.h" |
class ACameraRig_Crane : public AActor
A simple rig for simulating crane-like camera movements.
Name | Description | ||
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bLockMountPitch |
Lock the mount pitch so that an attached camera is locked and pitched in the direction of the crane arm |
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bLockMountYaw |
Lock the mount yaw so that an attached camera is locked and oriented in the direction of the crane arm |
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float |
CraneArmLength |
Controls the length of the crane arm. |
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float |
CranePitch |
Controls the pitch of the crane arm. |
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float |
CraneYaw |
Controls the yaw of the crane arm. |
Name | Description | |
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ACameraRig_Crane ( |
Ctor |
Name | Description | ||
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USceneCompon... |
GetDefaultAttachComponent() |
Returns this actor's default attachment component for attaching children to |
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ShouldTickIfViewportsOnly() |
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly |
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Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditUndo() |
Called after applying a transaction to the object. |