ACameraRig_Crane

A simple rig for simulating crane-like camera movements.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

CinematicCamera

Header

/Engine/Source/Runtime/CinematicCamera/Public/CameraRig_Crane.h

Include

#include "CameraRig_Crane.h"

Syntax

class ACameraRig_Crane : public AActor

Remarks

A simple rig for simulating crane-like camera movements.

Variables

Name Description

Public variable

bool

 

bLockMountPitch

Lock the mount pitch so that an attached camera is locked and pitched in the direction of the crane arm

Public variable

bool

 

bLockMountYaw

Lock the mount yaw so that an attached camera is locked and oriented in the direction of the crane arm

Public variable

float

 

CraneArmLength

Controls the length of the crane arm.

Public variable

float

 

CranePitch

Controls the pitch of the crane arm.

Public variable

float

 

CraneYaw

Controls the yaw of the crane arm.

Constructors

Name Description

Public function

ACameraRig_Crane

(
    const FObjectInitializer& ObjectIn...
)

Ctor

Overridden from AActor

Name Description

Public function Virtual Const

USceneCompon...

 

GetDefaultAttachComponent()

Returns this actor's default attachment component for attaching children to

Public function Virtual Const

bool

 

ShouldTickIfViewportsOnly()

If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostEditUndo()

Called after applying a transaction to the object.

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