| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/CinematicCamera/Public/CameraRig_Rail.h |
Include |
#include "CameraRig_Rail.h" |
class ACameraRig_Rail : public AActor
Name | Description | ||
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bLockOrientationToRail |
Determines whether the orientation of the mount should be in the direction of the rail. |
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bShowRailVisualization |
Determines whether or not to show the rail mesh preview. |
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float |
CurrentPositionOnRail |
Defines current position of the mount point along the rail, in terms of normalized distance from the beginning of the rail. |
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float |
PreviewMeshScale |
Determines the scale of the rail mesh preview |
Name | Description | |
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ACameraRig_Rail ( |
Ctor |
Name | Description | ||
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USplineCompo... |
GetRailSplineComponent() |
Returns the spline component that defines the rail path |
Name | Description | ||
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USceneCompon... |
GetDefaultAttachComponent() |
Returns this actor's default attachment component for attaching children to |
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PostEditMove ( |
Called after an actor has been moved in the editor |
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ShouldTickIfViewportsOnly() |
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly |
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Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditUndo() |
Called after applying a transaction to the object. |