| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h |
Include |
#include "CineCameraActor.h" |
class ACineCameraActor : public ACameraActor
A CineCameraActor is a CameraActor specialized to work like a cinematic camera.
Name | Description | ||
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uint8: 1 |
bResetInterplation |
Set to true to skip any interpolations on the next update. Resets to false automatically. |
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LookatTrackingSettings |
Name | Description | |
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ACineCameraActor ( |
Ctor. |
Name | Description | ||
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UCineCameraC... |
GetCineCameraComponent() |
Returns the CineCameraComponent of this CineCamera |
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GetLookatLocation() |
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ShouldTickForTracking() |
Name | Description | ||
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NotifyCameraCut() |
Called to notify that this camera was cut to, so it can update things like interpolation if necessary. |
Name | Description | ||
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PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
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ShouldTickIfViewportsOnly() |
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly |
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Tick ( |
Function called every frame on this Actor. |