| AActor::PostInitializeComponents()
|
Module |
|
Header |
/Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h |
Include |
#include "CineCameraActor.h" |
Source |
/Engine/Source/Runtime/CinematicCamera/Private/CineCameraActor.cpp |
virtual void PostInitializeComponents()
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay